: Gender Gender is a character attribute used for game mechanics. The C.A. Effects change based on what Action Parts are equipped. DMG based on how high HP is and 30% Boost to C.A. 4★ This is the call for the 4★ version of this summon. Gain Skill DMG Up Skill DMG is boosted Duration: 3.5 turns Applied during the attack phase. About classes | Class list | Skill list | Extended Mastery. When main weapon, reduce all allies' DMG taken from. Increases the damage of Charge Attacks, but not the Charge Attack cap. 7-hit, 120% elemental damage to a foe (Damage cap: Restore 25% of all allies' HP (Healing cap: 1500). Special DMG Cap Modifiers (%) Raw DMG: 2,000,000: Raw DMG: 9,000,000: Raw DMG: 10,000,000 Skill DMG Cap Up weapon skills stack additively, but are subject to both individual and shared caps depending on group. Knight Captain: 1: 20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Fire allies. Hype is a unique ATK modifier and stacks with all other ATK buffs. All of the characters of the matching element begin the battle with a defense buff that lasts 8 turns. Honor gained from winning event battles is increased by 10%. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill. : Style: Specialty This character gains 20% more ATK from weapons of this type in your grid. Skill Level Obtained Cooldown Description; Ascetic Stance: 1: 5 turns: Gain Counters on Dodge/DMG.Raise Martial Prowess level by 1.: True Strike: EMP (35) 5 turns: 4-hit, 200% Elemental damage to a foe (Cap: ~180,000 per hit) and remove 1 buff. Elemental ATK from Progression skills caps at 75% total. Weapon Skills are modifiers found on Rare and higher weapons. Increases the Charge Attack cap, but not the damage of Charge Attacks. Increased cut to an enemy's mode bar if in Overdrive. Big elemental damage to a foe with a debuff. Weapons with lower weapon lvl, skill lvl, and uncap status than that of the base weapon cannot be used as source weapons for inheritance. Can't target MC. 300% elemental DMG to a foe (Damage cap: ~440,000). Applies to. Immune to DMG and debuffs for a fixed amount while in effect, When superior element, DMG is boosted for fire, water, earth and wind attacks, Element DEF Down debuff based on weapon element, Heal skill's healing amount is boosted (Stackable), Heal skill's healing cap is boosted (Stackable), Converting turn-based DMG to HP recovery (Poison, burn, wither etc.). The number of AX skills, their effects, and effect rates are decided at random. Unlike ATK Up skills, HP Up skills are additive between Normal, Omega and EX. Buffs can't be removed once Sandalphon has all the tetra-elements. The base skill has a fixed effect, such as "% boost to allies' ATK," and the skill level amplifies the effect by increasing that base percentage. Event weapons often fall into this category. The skill level can be raised before that point. Weapons must not be favorited or equipped to any party when attempting inheritance. [Divine Protector of the Godly Realm] This title is an unofficial, amateur translation. For weapons with maximum levels of 100 or lower, the maximum skill level is 10. Increases ATK and deals turn-based damage to applicable allies based on max HP every turn. Skill Level Obtained Cooldown Duration Sub Description; One with the Blade: 1: 5 turns: 3 turns: No: Gain Clarity of Mind and 50% / 50% Critical Hit Rate Up. Restore HP to all parties (Healing cap: 3000 [1500 for other parties]). DMG of Sentence and Glory caps at 100%. All allies gain 60% Skill DMG Up Skill DMG is boosted Windhose is made for Charge Attack/Ougi focused teams, and is very powerful with the Chrysaor class for creating quick one-turn farming setups for events (ex. Specialty This character gains 20% more ATK from weapons of this type in your grid. It's sending shockwaves through the fashion industry and beyond. 3% chance to dodge and counter, whether it is small, medium, or big. Other weapons may use "(MC Only)" at the end of the skill description instead. For most weapons, each skill level from 1-10 increases the base effect by 1%, while each skill level from 11-15 increases the base effect by less than 1%. Stacks additively with the 20% bonus from matching. Icon Name Obtained Effect ; Four Primarchs' Wings : Lvl 1: 30% Bonus DMG effect of each stolen element. Each skill instance comes with its individual maximum amount. One of the Twelve Divine Generals and guardian of the north-northeast, this Divine Ox loves to look up at the sky as she dreams of romance. Discussion Schedule and Navigation 2/22 - 2/24 - 2/25 - SSR: Helel ben Shalem 2/26 - 2/27 - Please vote for the upcoming … Recover HP each turn. Allies positioned after Dancer deal the same amount of multiattacks as Dancer or use Charge Attack even if they don't have 100% charge bar. 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit). This gun was made in the name of the giant fish that attacks without warning. Elemental damage to all enemies and inflict. Call forth the main weapon's hidden power. 50% Skill DMG Up; 20% Skill DMG Cap Up; Silvery Snow Water ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed) Duration: 6 turns is applicable for Europa's Heavenly Allure Increase all allies' 'Boost to Water ATK' effect by an additional 30%.. Upon MC taking damage: Restore 20% of all allies' HP (Cap: 1000). (Damage cap: ~640,000.). Charge Attack; Whirling Assault: Massive Fire damage to a foe. DMG and C.A. Sephira Maxi-Fire: 20% boost to Fire allies' DMG cap in Arcarum. Most weapon skills have 2 parts: the base skill, and the skill level. When performing inheritance using a weapon with the same name, the base weapon will inherit the weapon lvl, skill lvl, and uncap status of the source weapon. Boost to [Element] allies' damage and damage cap against weak element enemies. Starts at +50%, increases to +100% at 3★, increases to +120% at 4★, and increases to +140% at 5★. Skills with a 0-turn cooldown and auto-activated skills do not count. Cannot increase secret gear uses above the maximum limit at the start of the battle. Skill Type Based on skill border color Effect; Damage-type (Red) Gain 20% Bonus Earth DMG Deals bonus earth DMG for one-foe one-ally attacks Strength: 20% Duration: 2 turns. About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery SkillsAbout | Raising Weapon Skills. Call forth the power of the tetra-elements to cast a spell. Equal amount of magic circles will be consumed if the condition is fulfilled. There are some skills that require the weapon to be a certain level. 54 votes, 59 comments. A weapon can be generated with a primary AX skill or a primary and a secondary AX skills. AX skill effects and effect rates are fixed from the start and cannot be changed by upgrading the weapons or inheriting weapon levels. Support Skills Does not work from the backline unless explicitly stated. You are limited to selecting 1 (one) EX Skill. This page was last edited on 11 February 2021, at 13:33. On the next turn, it'll have 3 turns remaining.. Lvl Status Effect 1 Graphos's Teachings DMG taken turns into water DMG (Can't be removed): Convert elemental damage taken to Water damage. Increase [Element] allies' DMG cap by up to 7% at SL 15. When using multiple Progression skills, the 75% cap can be reached before each skill reaches its individual maximum. Bonus damage from each source of critical hit is additive. Omega and Optimus summons do not boost the chance to dodge, but does boost the damage. Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP), Success rate of sword energy effects on one-foe attack is boosted, ATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed), DEF is lowered (Stackable / Can't be removed), Deals 4-hit superior elemental DMG to random foes upon dodging, Recovers once from a knockout while in effect, Attack specs are boosted based on Execution lvl (Max: 10 / Can't be removed), Takes DMG at end of turn / Attacks are restricted by chance, At end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used, Deals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed), Multiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed), Allies positioned after you will copy your attack, 15% C.B. (Strength: 500%) No More Doubt: EMP (40) 7 turns: 1 turn-Gain Tri-Slash. Healing amount is affected by Master and Level Bonuses. The Power of One. 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). Possible to hit 100% by combining different categories of trium: Increases the maximum amount that is healed. Multiple 'Betrayal / Preemptive Blade' weapon skills do not stack. Reduces damage taken from specified element, 1% reduction per skill level up to SL15, 17.5% at SL20. Increases the HP for characters of the skill's element. HP reduction % is additive between weapons and caps at 70%. Ghandagoza (Summer) won't multiattack, Albert won't ever attack once. Refer to individual weapon pages to determine if that weapon has such a skill. Each party uses 1 main weapon and up to 9 sub weapons. Chance to deal an additional 50% damage to weak elements. Female: Voice Actor Skill level does not raise the chance to dodge. Damage cap increased to ~630,000. The ally with the highest remaining HP takes one-ally attacks in your place, On next skill cast, both spear and axe effects activate, ATK is greatly boosted based on how low HP is, DMG for one-foe attacks and counterattacks is amplified, Next charge attack switches to the auxiliary weapon's charge attack (Can't be removed), A sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section, Charge attack DMG cap is boosted (1 time), Can deal big bonus DMG when DMG dealt in one turn reaches a certain amount, Every turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0), Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times), All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times), Counters upon dodging one-ally attacks or taking DMG, Attack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed), 100% chance to be targeted by one-ally attacks, DMG taken is supplemented based on number of debuffs, Removes all debuffs at turn end (Can't be removed), A magic circle possessing the power of fire (Max: 2 / Can't be removed), A magic circle possessing the power of water (Max: 2 / Can't be removed), A magic circle possessing the power of earth (Max: 2 / Can't be removed), A magic circle possessing the power of wind (Max: 2 / Can't be removed), A magic circle possessing the power of light (Max: 2 / Can't be removed), A magic circle possessing the power of dark (Max: 2 / Can't be removed). Stops enemy's charge diamonds from filling. All allies gain Strength. Sephira Tek weapon skills stack additively with Omega weapon skills instead of activating independently. 20% boost to all allies' C.A. Increases damage cap by 1% for each weapons of its type in the grid. Three critical hits from a Normal and an Omega weapon skill, and a 30% / 30% Critical Hit Rate Up Attacks made with elemental superiority have a chance to deal boosted DMG Strength : 30% chance of dealing 30% more damage. For example, say you learned Rage after getting your Fighter to level 10. Restore 10% of all allies' HP (Healing cap: 1500). Mysterious skills, a type of EX skill from IDOLM@STER collab weapons, are boosted by the, Skill Name: Might, Essence, Sweep, Gauntlet. Knowing your overall strength level isn't trivial in Granblue Fantasy. Restore all parties' HP. Weapons that have AX skills are indicated by a special icon. One of the following based on the element inferior to your main weapon's element: Elemental DMG from foes turns into fire DMG, Elemental DMG from foes turns into wind DMG, Elemental DMG from foes turns into earth DMG, Elemental DMG from foes turns into water DMG, Elemental DMG from foes turns into light DMG, Elemental DMG from foes turns into dark DMG, Attacks and special attacks have a chance to miss, All allies' multiattack rate will be boosted upon foe's special attack activation. 3 Graphos's Teachings DMG taken turns into water DMG / C.A. Class levels required to unlock the skill, ATK is greatly boosted based on how high HP is, DMG is slightly boosted for critical hits, Maximum amount of DMG that can be dealt per hit is boosted, ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed), Next ATK received will be ineffective for a fixed amount, Takes big DMG from Aether Blast (Effect boosted with every Aether Bane), Deals bonus DMG for one-foe one-ally attacks, Attacks made with elemental superiority have a chance to deal boosted DMG, DMG needed to switch to normal mode is boosted, Guaranteed triple attack regardless of Triple Attack Lowered debuffs, Next one-to-one attack received will be ineffective, Takes effects that activate against foes in break, Special attack max charge turn is extended, Can't attack and takes big DMG (Ends upon taking DMG). DMG Cap. DMG, and 30% boost to C.A. On the next turn, it'll have 1 turn remaining. Gain 50% Skill DMG Cap Up Maximum amount of skill DMG that can be dealt per hit is boosted Strength: 50% Duration: 1.5 turns Applied during the attack phase. Weapon skills are expanded from Awakening Blade. The 1.65M value is a final damage cap - if a charge attack involves multiple hits during the animation, the final total will not significantly surpass 1.65M. Omega skills are boosted by the element's respective Omega summon. 30% boost to Unique ATK, 100% boost to DEF, guaranteed double attacks, 50% boost to C.A. For weapons with a final uncap, the maximum skill level is 15 after the uncap is performed. (Healing cap: 2500 [1150 for other parties]. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Multiple weapons stack additively for both dodge and damage. Turn-based damage is based on an foe's maximum HP (Cap: 100,000), at 1, 6, 11, and 21 gear uses the damage cap increases by 100,000. if Pillory is already in effect when a gear use threshold is passed, the damage cap increase will not be applied until the next application of Pillory. Gain Skill DMG Up Skill DMG is boosted Duration: 3.5 turns Applied during the attack phase. Small/Medium boost to ATK and Critical Hit Rate. The secondary skill is assigned from a pool of four effects defined by the weapon's primary skill. Uses the main hand's element if the target is non-elemental. The founder of alchemy travels the skies as she brings perfection to new heights. All of the characters of the matching element begin the battle with a defense buff that lasts 8 turns. Blessing I amplifies final damage by 10%. Blessing III amplifies final damage by 23%. Boost to caster's dodge rate and multiattack rate, Restore remaining times secret gear can be used by 1 (Consumes 10, Distribute charge bar to all other allies. Weapons with AX skills can inherit stats from other weapons. The ATK boost rises significantly with higher stack levels. Skill Name: Clarity, Truce (part of skill). Buff-type (Yellow) Gain DA Up Double attack rate is boosted Duration: 2 turns and TA Up Triple attack rate is boosted Duration: 2 turns.
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